![]() Star Allies' gimmick isn't as cool as Robobot's mech customization and enemy-scanning, but turning your enemies into allies is still a hoot. Have you heard of the medieval myth about "rat kings?" Well, so has Kirby's universe, apparently. ![]() 2014's Triple Deluxe lets Kirby slip in and out of different layers with the aid of the Nintendo 3DS's 3D capabilities, 2016's excellent Planet Robobot for the 3DS puts Kirby in a mech that transforms when it absorbed enemy powers, and Star Allies lets Kirby brainwash-er, befriend up to three enemy characters who pledge to fight and die for him. Nearly every title has a "gimmick" that sets it apart from its sibling games. Though Kirby games are dependable and follow a safe formula, it's unfair to accuse each one of being just like its predecessors. It's sweet and cozy, which makes it a lovely fit for a bedtime handheld gaming session on the Switch. It's an adorable and surprisingly gorgeous-looking side-scrolling platformer that won't take you long to bust through, but still offers up plenty of additional content if you decide you want to hang around the Kirbster for a bit longer once the credits roll. So when I say Kirby Star Allies for the Nintendo Switch is "as Kirby as Kirby gets," I mean that as a compliment. Kirby doesn't have Mario's knack for exploring wild new galaxies, nor does he carry Sonic's breathless love for high-speed adventures. Neither of us laughed or rolled our eyes, though: We meant it as a compliment towards HAL's long-lived platforming series. ![]() The other day, a friend said to me " Once you've played one Kirby game, you've played them all." I agreed. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
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